Or if they don't have one, place the files into steamapps/common/Team Fortress 2/tf/custom folder. There is a small problem in TF2 and maybe other games. You can right click on Team Fortress 2 in your Steam library, and select properties. cl_interp 0. Unfortunately, Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems! Players should set cl_interp 0, as this will ensure that the lerp is the precise. It’s a lousy excuse by cheating Spies using backtrack scripts. cl_interp_ratio 1. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. tf2 will still be alive by 2025. I did this and everyone is moving in a movement that seems like everyone has lag. ago. 5 // Use an interp timing that accounts for occasional snapshot interval drops. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). cfg file in there. YouTube™ Views. Server-side values are used only when none were reported by the client. If I play with a high cl_interp value (let's say cl_interp 0. Exmaple. . 2016-10-22 06:52. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. you can see your lerp by typing net_graph 1, 2, or 3 (i recommend 3) XanderKage (Topic Creator) 12 years ago #8. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. 0152. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. cl_interp 0. Which means that the higher cl_interp you're talking about (0. This buffers one server update for interpolation. May 7, 2019 @ 4:57pm. Set cl_interp_ratio to 2. . // display, they are useless. Community News tf2pickup. cfg (instead of cl_interp 0). "I'm terrible at Market Gardening (I don't really care about it) but it's very clear how broken "cl_interp 0. 1 or higher. These type of spies can be extremely annoying, especially. cl_smooth 0 cl_smoothtime 0. #1. 0152 second buffer, so if your ping goes out of control, it doesn't. 5, 2. I suppose you should use cl_interp 0 and ratio 1 only on LAN, however interp 1 and ratio 1 or 2 depends on your preference I go with interp 1 and ratio 1 online if I have about 30 ping. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Generate; Server config; Articles. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. 015152 wich loads of people claim to be the minimum. 1" (Default 0. 6"/360. He could be talking about a cl_interp for better connection and not laggier. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. cl_interp_ratio. cl_interp_ratio 1. If you don't know how to typ. It makes Market Gardening easier because it allows you to phase through the bodies of yer target because the player's collision box is where the server sees it and. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. brawler Jun 7, 2020 @ 2:55pm. 152. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. Lerp should always be set with ticks in mind rather than milliseconds. replace <number> with 0. 007813 in-game) is minimal. cfg. He had (I assume as most cl_interp abusing spies have) set it to 5. I set my cl_cmdrate 0 and in pubs or community servers (like Uncletopia EU) I get 1-20 ping But i'm not sure if it is a good thing or bad thing, Can someone enlighten me with this? edit : here's my autoexec, at least what's related about this cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 0There is a small problem in TF2 and maybe other games. if the game feels really stuttery then change cl_interp_ratio to 2. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. 01515151515. 5" is. cl_interp = 2 / 66 = 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 32 bit is ancient and slow, GMOD thankfully supports 64 bit which comes with a HUGE performance and feature boost and allows for GMOD to handle more memory and crash less frequently. Qucik and simple. Secondly, yellow lerp means packet loss which is why your game feels jittery. IAmAGermanShepherd. 01 cl_updaterate 66 rate 60000. 015625 or 0. However both are hittable. After nine years in development, hopefully it was worth the wait. . For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. cl_interp_ratio 2 for connections with light packet loss. I need to take a shower after this one. cl_interp 0. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. ago There's a difference between changing it. cl_interp "0. GitHub Gist: instantly share code, notes, and snippets. Additional context my internet is so bad my game extrapolates even with 45 ms lerp. Change the extension to . Step 2: Go into New - Text Document. 015200" ( def. 6 Frags – +. A common. I also have issues. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. // misconception is that if any more frames are generated than your monitor can. 0152 in your auto exec so you don't have to type it in every time you launch tf2. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. 7 раз в секунду, в то время как. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. 014/2 = 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Altering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. This is the exact description you get in. 4. When I try to change it back, game tells me that during the game you can not change these settings. If it doesnt wherever you saved the commands in your config isnt being executed properly. // Default interp settings //alias net_default "cl_interp 0. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. 4ms lerp are placebo you're still forced to . Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. For this video, I'm using an older version of TF2 from before the patch. Fantastic_Second_870 • 2 yr. Also I think I screwed around with it and I think I screwed something up, so I would like to know the default value of it, or what should I set it…i’m playing with 100-120 ping on eu servers and i need any help with net config my current net config cl_cmdrate 66 cl_interp 0. 0152 for projectile and 0. 0. 0. Decided to do a quick test and I am now convinced it is a bad experiance that. 0 interp is impossible unless offline or local server. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. Demoman. TF2 uses the greater of cl_interp and cl_interp_ratio. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. 033, with both using cl_interp_ratio 1. Try it. cl_interp 0. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The second number is cl_interp_ratio divided by cl_updaterate. I was watching one of Star's videos and he mentioned that changing the cl_interp value to 0. Setting plain interp to 0 will use the lowest value based on your rate settings. cfg cl_crosshair_file "". Unique Visitors. dem files play much smoother. This is the most used interp setting for scouts in competitive TF2 (some give a slight buffer above that, so cl_interp . ago. // "Soft" settings (hitreg oriented) //alias. loldude69lolhaha • 9 mo. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 1); this way, even if one snapshot is lost, there are always two valid snapshots to interpolate between. exec binds cl_interp 0. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. . You end up having a. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. 1. 015625 (16~ ms) on 128 tick and 0. #3. 035 or so). 5" would fail to get the stab. If you have cl_smooth 0 while watching STVs or . 007) Just keep a little extra margin, so with 7 set it to 10. Always set cl_interp to 0. cl_showfps 1 fps_max 250 net_graph 1 rate 60000 cl_cmdrate 66 cl_interp_ratio 2 cl_lagcompensation 1 cl_interp 0 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. (DISCLAIMER DO NOT DO. If you're not willing to make the. Hello! This tutorial is more for people who are newer to spy or don't play him as often. (DISCLAIMER DO NOT DO. It seems allot of people argue over what this should be for Scout. default cl_interp_ratio = 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. doll Jun 7, 2020 @ 2:57pm. The internet speed is not my problem, the game's settings are. I used to play with a cl_interp setting of 0 or 0. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. 2. 034 cl_interp 0. 033. По этому она подождет еще два тика. I'm not a mod but r/TF2 and r/TF2fashionadvice. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #3. TF2 uses the greater of cl_interp and cl_interp_ratio. // display, they are useless. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. 4, when I have 1 and 0. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). if the game feels really stuttery then change cl_interp_ratio to 2. cl. My recommended Interp settings: cl_interp 0. Drop it down to 1 _only_ if you actually know what you're doing and why you're. Correction:. 031" 弹道参数最优选择 cl_interp_ratio "1". The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. These are the only clips I could get with cl_interp 5, and t. autoexec. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. cl_interp_ratio acts as a multiplier. cl_interp is a different command responsible for changing interpolation latency on the client, which is usable by default (and is heavily restricted). The default values for these commands are functional and will allow you to play the game, but they still put you at a disadvantage. Just put snapshots_lan in your custom. For interp 0. Only cl_interp 0 was removed. 033 if you prefer hitscan, as these are the. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. 2 lerp. 033. Example: Type "r_drawviewmodel 0" in the console to disable the weapon model. 033 interp sets the delay to 33ms. A couple of the values I gave you are the default values, but I just. "0. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). From mastercoms TF2 config; cl_interp 0. 0. Team Fortress 2. cl_pred_optimize 2. 小老板你很有品位嘛!. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. Good connection (1. tl;dr. That way you won't have to test every setting for a long. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. This is the exact description you get in the console when you type cl_interp. Doesn't really matter where you place the file. 05s=50ms. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. cl_interp_ratio 1. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. Why is it that you are always told in videos that talk about TF2's interp to set it to 0. Interp settings. It's a yes and no, simply hitreg and collision in. cl_cmdrate 66. 033 viewmodel_fov 90 fov_desired 90Upcoming Events 4d › ETF2L 6v6 Winter 2023 Playoffs: Grand Finals & Losers Finals 1 3d › ETF2L 6v6 Winter 2023 Playoffs: Winners Finals & Losers Semifinals 1 1d › RGL S11 Intermediate Grand Finals: #1 konrad gaming black vs. // desirable than a variable but sometimes high framerate. #2. 100 (or 100ms). 020 = 0. I said to them that this was a case of cl_interp abuse. cl_interp 0. ago. Alright guys, these are the tf2 network settings i have been using: cl_cmdrate 67 cl_interp . I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. TF2 has extrapolation disabled. 106. This will insure the best general registration. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. tf2-settings. Reset. if you want to see the default of a command open the console and just type the command. alias net_soft "cl_interp 0. Help appreciated. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. You can not get away with this in TF2. [deleted] • 6 yr. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). rate 97000. However both are hittable. Before, I was able to set cl_interp 0 to 0, and it would be at 0. Title. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. Important note #2: If you are using crosshair1, note that the . 1. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. I know it's akchyually cl_inter 0. 007 (high ping 34 = 0. Same goes for other classes, but much more noticable. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. Interp . 1 and they animate fine if it's at 0. 71. Under launch options, type in "-console". fatlaced. The bug is more noticeable if cl_interp or cl_interp_ratio is set to a high value. default cl_interp_ratio = 2. # – quote. Create a text file named Protect. cl_interp 0. I typed them in the file and put them in CFG, and all. 033 for hitscan is recommended though. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Tried without the - and I dont know what am I doing wrong. 0152 and setting the others the most consistent way. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). #4. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. It seems allot of people argue over what this should be for Scout. 3 ~ ms. Yall wanted more hud. if its still bad then. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. Once cl_smooth 1 is set, the STV or . Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. Impossible. 033 into that respective class' cfg folder. I have designed it to be as user-friendly as possible but if you have any questions you may ask in the comments. Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. If you still have trouble, go back to defaults. 0303 (2/66; 2 lost packets). This video shows what someone who's. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. This man is a smart man. 3ms). 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. 5, but all interp does is make you see the server X seconds late. Try saving these values in your config. Try playing around with a few settings to see what works for you. 033, while for projectiles/flames 0. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. default cl_interp = . 0303). 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. [deleted] • 6 yr. dem files. If all else fails, the the-network-sucks. #3. 0152) and 2 (equal to cl_interp 0. . 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . cl_interp . helgrim • 12 yr. What is the best cl_interp for each class? Obviously projectile vs hitscan. 152 if you prefer projectile classes or 0. One with a higher value will be your interpolation delay (lerp). От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate I highly recommend using cl_interp_ratio over the other since it is more reliable. 01 cl_updaterate 66 // The tricks to get 1. but i just checked mine and it was set to 0. Store: offers:vorobey. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. It draws both the hitbox with normal ping, and the one with like 1000 ping. It worked without the config but it’s. cfg (instead of cl_interp 0). This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". You would do this by typing the command: cl_updaterate "" Bingo. While it might seem like you stabbed the Medic, they actually. ago. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). In lmaobox there's a setting for fake lag. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. ago. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. Settings above are your only option in reducing delay in TF2. Put these commands in console: cl_updaterate 66 cl_cmdrate 66 cl_interp_ratio 1 cl_interp 0. 01;cl_updaterate 67;rate 60000;echo goodnet_enabled"Changing the cl_interp variable to 0. Setting my cl_interp to 0 and ratio to 1 would sometimes make me drop packets like crazy and since i mostly play on mm with 64 and 1v1 servers with 128 i thought that having interp 0 and ratio 2 is the best one and it works. Current Favorites. // misconception is that if any more frames are generated than your monitor can. Type in cl_interp to see your current setting. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. = x) next to your current settings. This is wrong -- frames are used for much more. 034 minus ping 20 = 0. This means setting cl_interp 0. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. cl_smooth 0 cl_smoothtime 0. . 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. 6 and HL1, and 30 in L4D, L4D2 and TFC. in my class cfgs depending on the class and weapons they use. Team Fortress 2 (TF2) is a popular first-person shooter game. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. Therefore, your cl_interp setting is incorrect. ago. Only time you can do it. In short, no; the current state of tf2 mods in a competitive. For example, cl_interp 0. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. 5" would fail to get the stab. If you have cl_smooth 0 while watching STVs or . The first number is the value of cl_interp. Our Internet is basically tin cans with a string. I'll add that I play mostly on casual servers and i have very good internet in case that helps. 0. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. See full list on tradeit. ago. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). A target's playermodel will be ahead of the hitboxes if the target is taunting. 0155 //Projectile weapons. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with.